Hey, everyone! Today we're releasing v1.4.1, featuring the below fixed issues and improvements. Improved logging around SLI initialization.Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.Fixed the out-of-bounds addressing of the framebuffer array:.Fixed the invalid barrier for an inter-queue resource transition:.Fixed the invalid Vulkan API usage that happened in the bloom pass:.Fixed the crash that happened on some systems when the game is minimized:.We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer. NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. Added support for ray tracing using the `VK_KHR_ray_query` extension API.Hey, everyone! Today we're releasing v1.5, featuring the below features, fixed issues, and improvements.